ArticleThe impact of entertainment experience of gamification on customer intention to buy: The mediating role of customer’s intention to participate in gamification communities
ArticleThe impact of entertainment experience of gamification on customer intention to buy: The mediating role of customer’s intention to participate in gamification communities
ArticleExploring the Role of Gamification in Enhancing Customer Participation: A Study of Brand Interaction and Ease of Use in the Saudi Telecom Industry
ArticleExploring the Role of Gamification in Enhancing Customer Participation: A Study of Brand Interaction and Ease of Use in the Saudi Telecom Industry
ArticleGamification and Essential Determinates of Motivational Level An Application of Self-Determination Theory in Egypt
ArticleGamification and Essential Determinates of Motivational Level An Application of Self-Determination Theory in Egypt
ArticleAdoption of Digital Health Technologies by Consumers: Investigating the Factors that Influence the Usage of Digital Health Tools
ArticleAdoption of Digital Health Technologies by Consumers: Investigating the Factors that Influence the Usage of Digital Health Tools
ArticleThe Relationship Between Gameful Experience and Online Mobile Gaming Adoption “An empirical study on Egyptian private university students”
ArticleThe Relationship Between Gameful Experience and Online Mobile Gaming Adoption “An empirical study on Egyptian private university students”
ArticleA Smart Mobile Application prototype to enhance the Engagement of Physicians with Pharmaceutical Companies in Egypt An Exploratory Study
ArticleA Smart Mobile Application prototype to enhance the Engagement of Physicians with Pharmaceutical Companies in Egypt An Exploratory Study
Articleدور التسويق بالمحتوى عبر وسائل التواصل الاجتماعي في تحقيق مربع التسويق الذهبي بالتطبيق على عملاء تطبيقات الخدمات الصحية الرقمية
Articleدور التسويق بالمحتوى عبر وسائل التواصل الاجتماعي في تحقيق مربع التسويق الذهبي بالتطبيق على عملاء تطبيقات الخدمات الصحية الرقمية