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How does gamification foster customer engagement and continued use of smart wearable devices for health and Wellness?

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Last updated: 04 Jan 2025

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إدارة الأعمال

Abstract

Smart wearable devices (SWDs) are considered the next technological development after smartphones. Due to the COVID-19 epidemic, telework has increased, and people's attention to self-health monitoring has grown, which has boosted the SWDs market's growth. Moreover, gamification has been a prominent topic owing to its motivational and engaging impacts, leading to more regular physical activity, better health, and greater fitness levels among users. Even though SWDs could monitor fitness and health metrics, many users abandon them within a few months. Therefore, this research is among the first to examine the post-adoption behaviours of recent users to improve their engagement with SWDs to improve their health and wellness through the continued use and exercise. Through an online questionnaire 234 eligible responses were obtained from smartwatch users. PLS-SEM method was performed to examine the validity and reliability of the modelling framework. and testing the research hypotheses. The results revealed that utilitarian and hedonic motivations positively affect consumer engagement except for social interactions and perceived ease of use. In contrast, achievement showed a negative impact on customer engagement (CE).
Furthermore, results showed that the bandwagon effect has a significant impact on CE. However, healthology has shown to be insignificant in engaging customers with the smartwatch. Generally, results disclosed that gamification motivations boost customer engagement (CE) to change their behavior for the continued use and exercise to improve their health and wellness. Moreover, this research provides practical implications for the applications of wearables for wellbeing.
 

DOI

10.21608/jces.2023.304131

Keywords

Gamification, Customer engagement, hedonic/utilitarian motivations, continued use, smartwatch, healthology, bandwagon effect

Authors

First Name

Sahar

Last Name

Ahmed Nagaty

MiddleName

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Affiliation

Assistant Professor of Business Administration Department of Business Administration, Faculty of Management Sciences, Sadat Academy for Management Sciences, Cairo, Egypt

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Volume

14

Article Issue

2

Related Issue

41959

Issue Date

2023-04-01

Receive Date

2023-04-01

Publish Date

2023-04-01

Page Start

298

Page End

379

Print ISSN

2090-3782

Link

https://jces.journals.ekb.eg/article_304131.html

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https://jces.journals.ekb.eg/service?article_code=304131

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7

Type

المقالة الأصلية

Type Code

986

Publication Type

Journal

Publication Title

المجلة العلمية للدراسات التجارية والبيئية

Publication Link

https://jces.journals.ekb.eg/

MainTitle

How does gamification foster customer engagement and continued use of smart wearable devices for health and Wellness?

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Article

Created At

24 Dec 2024