The impact of entertainment experience of gamification on customer intention to buy: The mediating role of customer’s intention to participate in gamification communities
Last updated: 27 Apr 2025
10.21608/jces.2025.421011
Gamification؛ entertainment experience؛ customer participation intention؛ shopping communities؛ استخدام عناصر الألعاب الإلكترونية, التجارب الترفيهية, نية العميل في المشاركة في المجتمعات المدعومة بالألعاب, مجتمعات الشراء
Mohamed
Soliman
Teaching assistant, Department of Business Administration, Cairo university
Nermeen
Elsaadany
Associate professor, Department of Business Administration, Cairo university
Sayed
Sharaf
Lecturer, Department of Business Administration, Cairo university Faculty of Commerce Cairo University, Giza, Egypt
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54697
2025-01-01
2025-01-01
2025-01-01
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2090-3782
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421,011
المقالة الأصلية
986
Journal
المجلة العلمية للدراسات التجارية والبيئية
https://jces.journals.ekb.eg/
The impact of entertainment experience of gamification on customer intention to buy: The mediating role of customer’s intention to participate in gamification communities
Details
Type
Article
Created At
27 Apr 2025