418340

Exploring the Role of Gamification in Enhancing Customer Participation: A Study of Brand Interaction and Ease of Use in the Saudi Telecom Industry

Article

Last updated: 29 Mar 2025

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Tags

Marketing. 

Abstract

Gamification has gained prominence as a strategic tool for enhancing customer engagement in various industries, including telecommunications. This study investigates the role of gamification in fostering customer participation within the Saudi telecommunications sector, with a focus on brand interaction as a mediator and ease of use as a moderator. Grounded in the Technology Acceptance Model (TAM) and Self-Determination Theory (SDT), the research examines how gamified elements—such as rewards, storytelling, and competition—affect customer behavior.
A quantitative survey approach was employed, collecting data from 378 customers of major Saudi telecom providers. The findings indicate that gamification positively influences brand interaction, which subsequently enhances customer participation. Furthermore, ease of use strengthens the link between gamification and brand interaction, suggesting that user-friendly designs are crucial for effective gamification strategies. However, ease of use does not significantly moderate the direct relationship between gamification and participation, implying that while an intuitive interface enhances engagement, other factors drive participation. Additionally, the results confirm that interaction partially mediates the relationship between gamification and participation, underscoring the importance of fostering meaningful brand-customer interactions.
The study contributes to gamification literature by validating the moderating role of ease of use in technology adoption models and providing empirical evidence from a service-based industry. From a managerial perspective, telecom providers should prioritize personalized and interactive gamification experiences, ensure seamless usability, and leverage social engagement mechanisms to sustain customer participation. Future research should explore longitudinal effects of gamification and the integration of emerging technologies such as artificial intelligence and augmented reality to further enhance digital engagement strategies.

DOI

10.21608/ajsc.2025.418340

Keywords

Gamification, Customer participation, Brand Interaction, ease of use, KSA

Authors

First Name

Amr

Last Name

Noureldin

MiddleName

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Affiliation

Faculty of Business Administration, Saini University, Egypt

Email

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City

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Orcid

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First Name

Mohamed

Last Name

Aboueldahab

MiddleName

-

Affiliation

Department of Human Resources Management, College of Administrative and Human Sciences Buraydah Colleges, Al-Qassim, KSA

Email

-

City

-

Orcid

-

First Name

Bbahaa

Last Name

Eldin Saad

MiddleName

-

Affiliation

Associate Professor of Business administration at Department of Marketing and Advertising International Academy for Engineering and media Science

Email

-

City

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Orcid

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Volume

1

Article Issue

1

Related Issue

52865

Issue Date

2025-01-01

Receive Date

2025-02-10

Publish Date

2025-03-20

Page Start

47

Page End

72

Print ISSN

2974-3516

Online ISSN

2974-3508

Link

https://ajsc.journals.ekb.eg/article_418340.html

Detail API

http://journals.ekb.eg?_action=service&article_code=418340

Order

418,340

Type

Original Article

Type Code

3,406

Publication Type

Journal

Publication Title

Academic Journal of Social Sciences

Publication Link

https://ajsc.journals.ekb.eg/

MainTitle

Exploring the Role of Gamification in Enhancing Customer Participation: A Study of Brand Interaction and Ease of Use in the Saudi Telecom Industry

Details

Type

Article

Created At

29 Mar 2025