The technological progress that the world has witnessed in the past few decades has helped capture the imagination of filmmakers; To break into new artistic horizons, By adding an atmosphere of dazzling to the cinematic image and the multiplicity of film genres whose implementation allowed cinema to enter the digital era, It became impossible to embody the ideas and visions of its makers without fully resorting to digital graphic techniques to build virtual scenes in their films. The research aims to define the relationship of digital graphics with cinematic effects and virtual simulation within cinematic scenes, and studying the stages of digital production in films. The research adopts the descriptive analytical method based on monitoring and evaluating information related to the subject of the research Actress in the movie “Avatar". And the research ends with reaching results and recommendations that explain the importance of digital graphics and its impact on supporting local cinema production.