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233258

Tricky and Scurrilous: On the Creation of Games

Article

Last updated: 28 Dec 2024

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Tags

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Abstract

This paper presents a brief game-theoretic study of Jose Saramago's Blindness (1995), and Elizabeth Moon's The Speed of Dark (2002). The two novels discuss the resilience of decision-making in the face of sudden epidemics like blindness and genetic disorders like autism. By applying a group of game-theoretic notions and strategies such as (cooperative games, non-cooperative games, stag-hunt, prisoner's dilemma and incomplete information), the paper aims at revealing the mechanism of choices in the individual/ society games under the constraints of distrust, uncertainty and ableism. To achieve this, this study interprets each novel as a game and its characters as the players who control the game. Also, it highlights factors that affect rational choices in the social context, represented in Richard Thaler contributions about the constraints of decision-making such as self-control, bounded rationality and social preferences. In conclusion, by merging the firm rationality of game theory and the bounded rationality of Thaler's theory, the study hopes for suggesting a realistic interpretation of choices in the two novels.

DOI

10.21608/artzag.2022.75909.1023

Keywords

Game theory, Prisoner's Dilemma, Bounded Rationality, autism, epidemics

Authors

First Name

إيمان عادل

Last Name

عطوة

MiddleName

-

Affiliation

کلية الآداب الفيوم

Email

eman.adel26@gmail.com

City

المنصورة

Orcid

-

Volume

46

Article Issue

98

Related Issue

33466

Issue Date

2021-07-01

Receive Date

2021-05-10

Publish Date

2021-07-01

Page Start

3

Page End

46

Print ISSN

1687-3548

Online ISSN

2735-4849

Link

https://artzag.journals.ekb.eg/article_233258.html

Detail API

https://artzag.journals.ekb.eg/service?article_code=233258

Order

14

Type

أبحاث أکادیمیة

Type Code

1,597

Publication Type

Journal

Publication Title

مجلة کلية الآداب (الزقازيق)

Publication Link

https://artzag.journals.ekb.eg/

MainTitle

Tricky and Scurrilous: On the Creation of Games

Details

Type

Article

Created At

23 Jan 2023