Combining virtual learning stations with gamification and its impact on developing positive thinking in history among secondary school students
Last updated: 20 Jan 2025
10.21608/ihites.2024.287331.1185
virtual learning stations, Gamification, Positive thinking skills, history education, Secondary school students
doaa
darwesh
yousef
PhD Curricula & Teaching Methods, Faculty of Education ,Tanta University ,Egypt
pg-168217@edu.tanta.edu.eg
samya
fayed
al-mohamdi
Professor of Curricula and methods, Faculty of Education, Tanta University, Egypt
samya.fayad@edu.tanta.edu.eg
tanta
0000-0002-7580-4930
5
4
53173
2024-12-01
2024-09-07
2024-12-01
1
13
2682-3918
2682-3926
https://ijites.journals.ekb.eg/article_406089.html
http://journals.ekb.eg?_action=service&article_code=406089
2
Original Article
1,128
Journal
International Journal of Instructional Technology and Educational Studies
https://ijites.journals.ekb.eg/
Combining virtual learning stations with gamification and its impact on developing positive thinking in history among secondary school students
Details
Type
Article
Created At
20 Jan 2025