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284886

Utilization of Speaking Games Through Blended Learning for Developing Speaking English of Secondary School Students and Motivation to Speak

Article

Last updated: 29 Dec 2024

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Tags

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Abstract

This study was conducted to investigate the use of speaking games through blended learning as a pedagogical Technique in teaching English language, and its impact on students' speaking skills. This Study is conducted quantitative data through the use of pre/post speaking tests, a motivation scale, and scoring rubric as data collecting instruments. These instruments were administered to first year secondary school students. The results showed that Speaking Games through Blended Learning can provide learners with all the communicative elements that allow them to use English to express their ideas freely. This offers an indication of how useful Speaking Games through Blended Learning are when encouraging students to learn English
 

DOI

10.21608/ijahr.2022.284886

Keywords

Speaking Games, Blended learning, EFL Speaking Skills, Secondary school students

Authors

First Name

Aya

Last Name

Allah Moustafa Sadek

MiddleName

-

Affiliation

EFL teacher Curriculum Teaching Methods Tanta University Faculty of Education Egypt

Email

ayamoustafa269@gmail.com

City

-

Orcid

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Volume

2

Article Issue

2

Related Issue

39378

Issue Date

2022-12-01

Receive Date

2023-02-10

Publish Date

2022-12-01

Page Start

44

Page End

53

Online ISSN

2812-5940

Link

https://ijahr.journals.ekb.eg/article_284886.html

Detail API

https://ijahr.journals.ekb.eg/service?article_code=284886

Order

284,886

Type

Original Article

Type Code

2,413

Publication Type

Journal

Publication Title

International Journal of Advanced Humanities Research

Publication Link

https://ijahr.journals.ekb.eg/

MainTitle

Utilization of Speaking Games Through Blended Learning for Developing Speaking English of Secondary School Students and Motivation to Speak

Details

Type

Article

Created At

29 Dec 2024