378716

Gamification to Increase Engagement and Impact on Students Through Education Process

Article

Last updated: 04 Jan 2025

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Tags

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Abstract

the research Discuss topic on how interactive games can be a useful tool used in education to assist in the learning process of students and discuss what useful games are and how they affect the learning environment of the students as well as consider how interactive games in education give motivation and motivation to learners. This research paper will also discuss the behavioural and social effects of video games, by utilizing students' passion for interactive games, gaming in the classroom increases engagement and learning. Games and play are not new concepts in the field of education. These methods have long been used by educators and other stakeholders to reach learning objectives. And due to its many benefits, online education (with gamified tools) is currently fully taking control. Research has demonstrated that the use of gaming and digital media in the classroom may significantly increase student engagement. As a matter of fact, it facilitates the personalization of lessons for diverse learners who have varying learning styles and paces. By utilizing students' passion for interactive games, gaming in the classroom increases engagement and learning. The integration of esports clubs and courses into educational institutions improves cognitive abilities like strategic thinking and problem-solving.

DOI

10.21608/idj.2024.312514.1177

Keywords

gaming, motivational theories, behavioral theories, educational technology, digital games

Authors

First Name

Rania

Last Name

Ezzat Amin

MiddleName

EA

Affiliation

October University for Modern Science and Arts (MSA)

Email

rania.designer@gmail.com

City

-

Orcid

-

Volume

14

Article Issue

6

Related Issue

47159

Issue Date

2024-11-01

Receive Date

2024-07-18

Publish Date

2024-11-01

Page Start

375

Page End

386

Print ISSN

2090-9632

Online ISSN

2090-9640

Link

https://idj.journals.ekb.eg/article_378716.html

Detail API

https://idj.journals.ekb.eg/service?article_code=378716

Order

27

Type

Original Article

Type Code

1,217

Publication Type

Journal

Publication Title

International Design Journal

Publication Link

https://idj.journals.ekb.eg/

MainTitle

Gamification to Increase Engagement and Impact on Students Through Education Process

Details

Type

Article

Created At

25 Dec 2024