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249268

Instructional design strategies for using Gamification in E- learning: A case study

Article

Last updated: 25 Dec 2024

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Abstract

“Gamification" is the art of deriving all the fun and engaging elements found in games environment and applying them to real-world or productive activities. This process called “Human-Focused Design," It's a design process that optimizes for human motivation in a system; it is usually understood as a pedagogical strategy that favors student engagement and motivation. Gamification “prepares learners to be active and take responsibility upon their own learning process". Lectures with fun games are introduced to be more effective in showing a positive outcome, as learners are motivated to play more instead of getting the information through traditional ways. This study aimed to explore and to design a framework for Gamification used in e- learning course for undergraduate students. This study also aims to suggest the use of game play in the concept of game-based learning in E-learning courses. In This research we will examine the role of Gamification in designing E-learning course. Furthermore, this playfulness is expected to reduce the stress experienced by users. The research was conducted using a practical method by giving undergraduate student assignment of designing E-learning games and framework then this will be evaluated with peer evaluation process by using rubric. The results showed that integrating Gamification into E-learning improved learners' creative, critical and problem-solving skills. Thus, Gamification framework is able to provide pleasure and better understanding, which in turn will reduce the user's stress level and will reduce user resistance and increase the effectiveness of technology implementation.

DOI

10.21608/idj.2022.149053.1050

Keywords

Keywords: Gamification, E-learning, Game-based learning, motivation

Authors

First Name

hanan

Last Name

abdulla

MiddleName

atef

Affiliation

new media, faculty of mass communication, modern university for technology and information

Email

hananelkady2006@gmail.com

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-

Orcid

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Volume

12

Article Issue

5

Related Issue

36771

Issue Date

2022-09-01

Receive Date

2022-04-10

Publish Date

2022-09-01

Page Start

31

Page End

38

Print ISSN

2090-9632

Online ISSN

2090-9640

Link

https://idj.journals.ekb.eg/article_249268.html

Detail API

https://idj.journals.ekb.eg/service?article_code=249268

Order

3

Type

Original Article

Type Code

1,217

Publication Type

Journal

Publication Title

International Design Journal

Publication Link

https://idj.journals.ekb.eg/

MainTitle

Instructional design strategies for using Gamification in E- learning: A case study

Details

Type

Article

Created At

25 Dec 2024