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338035

Effect of Using Kahoot! As A Digital Game-Based Formative Assessment Tool in Enhancing Nursing Students’ Knowledge and Learning Motivation

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Last updated: 24 Dec 2024

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Abstract

Background: Technological advancements had given rise to novel approaches in nursing education; one of these approaches is Kahoot!. This game-based platform offers a dynamic alternative to traditional assessments, fostering a dynamic and enjoyable learning environment. Aim: This study aims to determine the effect of using Kahoot! as a digital game-based formative assessment tool on nursing students' knowledge and learning motivation. Setting: Faculty of Nursing, Alexandria University, Egypt. Research design: A quasi-experimental research design. Subjects: A sample of 150 nursing students who were selected through a simple random sampling process. They were divided into two groups, each group consisting of 75 students. Tools: Three tools were used for data collection: “Nursing Students' Knowledge Test (NSKT)", “Nursing Students' Learning Motivation Questionnaire (NSLMQ)" and “Kahoot! Game-Based Learning Feedback Questionnaire (KGBLFQ)". Results: After applying Kahoot!, 93.3% among the study group significantly achieved satisfactory level of knowledge and 94.7% showed a high level of learning motivation compared to only 33.3% and 68.0% respectively among the control group. These differences between the study and control groups after applying Kahoot! were statistically significant as (p2<0.001). Positive feedback about Kahoot! as a digital game-based formative assessment tool was given by 94.7% among the study group. Conclusion: Kahoot! as a digital game is a valuable formative assessment tool. It is significantly enhancing students' knowledge regarding the educational objectives and learning motivation. Recommendations: Nursing educators should link Kahoot! as a formative assessment tool to specific learning outcomes to enhance students' knowledge and motivation. Further research is needed to explore the long-term effect of Kahoot! on sustained retention of knowledge and learning motivation.

DOI

10.21608/ejhc.2022.338035

Keywords

Digital Game-Based Formative Assessment Tool, Kahoot!, Knowledge, learning motivation, Nursing students

Authors

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Last Name

Fakieh Mansy Ali

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Affiliation

Lecturer of Nursing Education, Faculty of Nursing, Alexandria University, Egypt

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First Name

Marwa

Last Name

Abd-El-Gawad Mousa

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Affiliation

Assistant Professor of Psychiatric and Mental Health Nursing, Faculty of Nursing, Alexandria University, Egypt

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First Name

Esraa

Last Name

Elsayed Rushdan

MiddleName

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Affiliation

Lecturer of Nursing Education, Faculty of Nursing, Alexandria University, Egypt

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Volume

13

Article Issue

4

Related Issue

36500

Issue Date

2022-12-01

Receive Date

2024-01-23

Publish Date

2022-12-01

Page Start

1,907

Page End

1,921

Print ISSN

1687-9546

Online ISSN

3009-6766

Link

https://ejhc.journals.ekb.eg/article_338035.html

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https://ejhc.journals.ekb.eg/service?article_code=338035

Order

338,035

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Original Article

Type Code

631

Publication Type

Journal

Publication Title

Egyptian Journal of Health Care

Publication Link

https://ejhc.journals.ekb.eg/

MainTitle

Effect of Using Kahoot! As A Digital Game-Based Formative Assessment Tool in Enhancing Nursing Students’ Knowledge and Learning Motivation

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Article

Created At

24 Dec 2024