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107522

AI Conceptual Gaming for Game Developers

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Last updated: 26 Dec 2024

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Abstract

The proposed game consists of games that are encoded by humans and decoded by computers. In some of them, the computers try to make the best possible outcome to prove that they are advanced, they won't settle only for less than the most efficient way to solve a problem in which they pose a great challenge with human minds. Pathfinding; We used A* algorithm to make a horse find the shortest path to the village, Maze; Using DFS and Backtracking we could find a way out of the maze, Tic Tac Toe; We used Minimax to make the AI play versus the player, 8 Puzzle Game; We solved this using BFS, 8 Queens; Solved using branch & bound algorithm, Encrypting Text; We used Caesar Cipher cryptography algorithm to encrypt text, Combat AI; Using NavMesh in Unity engine to make AI find path to player then attacking him using Finite State Machines.

DOI

10.21608/fcihib.2019.107522

Authors

First Name

Antoin

Last Name

Ashraf Fathi

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First Name

Baher

Last Name

Youssef

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First Name

Boula

Last Name

Azmy

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First Name

John

Last Name

Takla

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First Name

Karim

Last Name

Fawzy

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First Name

Wessam

Last Name

El-Behaidy

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Volume

1

Article Issue

3

Related Issue

16266

Issue Date

2019-10-01

Receive Date

2019-10-15

Publish Date

2019-10-15

Page Start

26

Page End

32

Print ISSN

2537-0901

Online ISSN

2535-1397

Link

https://fcihib.journals.ekb.eg/article_107522.html

Detail API

https://fcihib.journals.ekb.eg/service?article_code=107522

Order

5

Type

المقالة الأصلية

Type Code

1,411

Publication Type

Journal

Publication Title

النشرة المعلوماتية في الحاسبات والمعلومات

Publication Link

https://fcihib.journals.ekb.eg/

MainTitle

AI Conceptual Gaming for Game Developers

Details

Type

Article

Created At

23 Jan 2023