Digitalize Puppet Games as an Innovation for the Implementation of Character Education in Elementary: A Literature Overview
Last updated: 04 Jan 2025
10.21608/ihites.2022.112816.1097
educational games, puppet, Character building, internalization, ICT
Irhas
Irhas
Master Program of Educational Technology, Faculty of Teacher Training and Education, Sebelas Maret University, Indonesia
irhas.uns@gmail.com
Surakarta
Asrowi
Asrowi
Master Program of Educational Technology, Faculty of Teacher Training and Education, Sebelas Maret University, Indonesia
asrowi@staff.uns.ac.id
Surakarta
Djono
Djono
Master Program of Educational Technology, Faculty of Teacher Training and Education, Sebelas Maret University, Indonesia
djojo@staff.uns.ac.id
3
3
33102
2022-08-01
2021-12-24
2022-08-01
20
24
2682-3918
2682-3926
https://ijites.journals.ekb.eg/article_232691.html
https://ijites.journals.ekb.eg/service?article_code=232691
4
Original Article
1,128
Journal
International Journal of Instructional Technology and Educational Studies
https://ijites.journals.ekb.eg/
Digitalize Puppet Games as an Innovation for the Implementation of Character Education in Elementary: A Literature Overview
Details
Type
Article
Created At
22 Jan 2023