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153626

Gamification Impact on Enhancing Visiting Entertainment Destination: The Case of Siwa Oasis

Article

Last updated: 04 Jan 2025

Subjects

-

Tags

Tourism Management
Tourism Marketing

Abstract

In order to anticipate, address and overcome the new challenges and trends of the Tourism sector, the World Tourism Organization is currently focusing on a strategy on Innovation and Digital Transformation. Gamification can be a key element Digital Transformation and one of AR (Augmented Reality) and VR (virtual reality) applications. gamification has gained up growing attention from researchers of multiple fields including health care, education, marketing, and tourism. It is believed that gamification of tourism can contribute to a richer experience and higher level of satisfaction. This paper discusses how game designs elements can be enhancing destination visiting process (before, during and after the visit) through 6D framework design (it is a design process with 6 steps including, define business objectives, delineate target behavior, describe your players, devise activity loops, do not forget the fun, and deploy appropriate tools). This study consolidates three dimensions of gamification elements (game design, brand app experience, and consumer–brand satisfy aaaction) to explore the impact of gamification at purchase intentions. The results indicated that there is no correlation between the mentioned dimensions and gender. It also indicated that game design, and brand applications experience were critical factors for influencing the purchase intention of clients while consumer–brand satisfaction has no influence on purchase intention.

DOI

10.21608/ijhth.2020.153626

Keywords

Gamification, Game Design Elements, Purchase Intention, Entertainment Destination

Authors

First Name

Sarah

Last Name

Ali

MiddleName

Abd Elrahman

Affiliation

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Email

-

City

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Orcid

-

Volume

14

Article Issue

Issue 3 (Special Issue)

Related Issue

15303

Issue Date

2020-03-01

Receive Date

2021-03-04

Publish Date

2020-03-01

Page Start

270

Page End

282

Print ISSN

2636-4131

Online ISSN

2636-414X

Link

https://ijhth.journals.ekb.eg/article_153626.html

Detail API

https://ijhth.journals.ekb.eg/service?article_code=153626

Order

18

Type

Original Research Articles

Type Code

806

Publication Type

Journal

Publication Title

International Journal of Heritage, Tourism and Hospitality

Publication Link

https://ijhth.journals.ekb.eg/

MainTitle

Gamification Impact on Enhancing Visiting Entertainment Destination: The Case of Siwa Oasis

Details

Type

Article

Created At

22 Jan 2023