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277818

Parent-Based Module for Preventing Gaming Disorder and Improving Self-Regulation Among Children

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Last updated: 24 Dec 2024

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Abstract

Background: Gaming disorder has become a significant health issue in pediatric care. While gaming is an important form of entertainment, excessive children's gaming may cause serious consequences for them and may be addicting. Aim: This study aimed to evaluate the effect of a parent-based module for preventing gaming disorder and improving self-regulation among children. Design: A quasi-experimental research design. Setting: This study was carried out in two governmental schools; Khadija Bent Khuaylid and Al-khulafaa Alrashidin preparatory schools, at El-Maasara Administration, Cairo Governorate, Egypt. Sample: A multi-stage random sample was used composed of 314 children and their parents. Tools: Three tools were used in this study: 1) A Structured Interviewing Questionnaire for children and their parents. 2) Game Addiction Screening Test. 3) Self-Regulation Questionnaire for Children. Results: The current study revealed that nearly one-tenth of parents and children had poor knowledge, which changed to slightly less than three-quarters and two-thirds of parents and children respectively having good knowledge after the intervention. As well, before the intervention, slightly less than three-quarters had high game addiction and nearly four-fifths had low self-regulation, while after intervention they changed to more than three-fifths had low game addiction and less than three-fifths of children had high self-regulation. A negative statistically significant correlation was detected between children's total knowledge scores and their total scores of the game addiction screening test as revealed by r = -0.132 and P<0.044. There was also a positive statistically significant correlation between children's total knowledge scores and their self-regulation (r = 0.316 at p = 0.047) after 3 months of module intervention. Conclusion: Implementation of the parent-based module had positive effects in improving knowledge scores of children and their parents. As well, children's game addiction scores were decreased and there was an improvement in children's self-regulation after the implementation of parent-based module. There were negative statistically significant correlations between children's game addiction with total knowledge and self-regulation scores. Recommendations: Parent-based module intervention guidelines on gaming disorder and self-regulation should be given to school-age children and their parents to prevent gaming disorder and improve their self-regulation, knowledge, and behaviors.  Further research is needed to understand the underlying causes of video and internet gaming addiction and to explore effective preventative or intervention strategies for these children.

DOI

10.21608/ejhc.2021.277818

Keywords

Gaming disorder, Self-regulation, Parent-based module, children

Authors

First Name

Safaa

Last Name

Ramadan Ghareb

MiddleName

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Affiliation

Lecturer of Pediatric Nursing, Faculty of Nursing, Helwan University

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First Name

Azza

Last Name

Abd Alsemia Elewa

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Affiliation

Assist. Prof. of Pediatric Nursing, Faculty of Nursing, Helwan University.

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Volume

12

Article Issue

4

Related Issue

27604

Issue Date

2021-12-01

Receive Date

2023-01-01

Publish Date

2021-12-01

Page Start

1,806

Page End

1,824

Print ISSN

1687-9546

Online ISSN

3009-6766

Link

https://ejhc.journals.ekb.eg/article_277818.html

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https://ejhc.journals.ekb.eg/service?article_code=277818

Order

277,818

Type

Original Article

Type Code

631

Publication Type

Journal

Publication Title

Egyptian Journal of Health Care

Publication Link

https://ejhc.journals.ekb.eg/

MainTitle

Parent-Based Module for Preventing Gaming Disorder and Improving Self-Regulation Among Children

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Article

Created At

22 Jan 2023