Last updated: 22 Jan 2023
10.21608/ijicis.2017.19816
E-learning, games-based learning, Gamification, gamified e-learning course, Higher Education
M.
Elabnody
College of Computing & Information Technology (CCIT) Arab Academy for Science, Technology, and Maritime Transport (AASTMT)
M.
Fouad
College of Computing & Information Technology (CCIT) Arab Academy for Science, Technology, and Maritime Transport (AASTMT)
F.
Maghraby
College of Computing & Information Technology (CCIT) Arab Academy for Science, Technology, and Maritime Transport (AASTMT)
A.
Hegazy
College of Computing & Information Technology (CCIT) Arab Academy for Science, Technology, and Maritime Transport (AASTMT)
17
3
1602
2017-07-01
2018-11-25
2017-07-01
85
97
1687-109X
2535-1710
https://ijicis.journals.ekb.eg/article_19816.html
https://ijicis.journals.ekb.eg/service?article_code=19816
6
Original Article
494
Journal
International Journal of Intelligent Computing and Information Sciences
https://ijicis.journals.ekb.eg/
Details
Type
Article
Created At
22 Jan 2023