Last updated: 22 Jan 2023
10.21608/ijicis.2018.7932
E-learning, games-based learning, Gamification, gamified e-learning course, Higher Education
M
Elabnody
College of Computing & Information Technology (CCIT) Arab Academy for Science, Technology, and Maritime Transport (AASTMT)
elabnody@msn.com
17
4
1477
2017-10-01
2018-06-07
2017-10-01
59
71
1687-109X
2535-1710
https://ijicis.journals.ekb.eg/article_7932.html
https://ijicis.journals.ekb.eg/service?article_code=7932
5
Original Article
494
Journal
International Journal of Intelligent Computing and Information Sciences
https://ijicis.journals.ekb.eg/
Details
Type
Article
Created At
22 Jan 2023