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7932

FRAMEWORK FOR GAMIFICATION BASED E-LEARNING SYSTEMS FOR HIGHER EDUCATION IN EGYPT

Article

Last updated: 22 Jan 2023

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Abstract

With gamification, design elements known from games can be used in several
ways;Businesses have begun to use gamification to enhance profitability, staffhave turned work into a
game in order to reduce the monotony, serious applications like work and education are being started
using mechanisms borrowed from game design, by adding elements from games into non-game elearning
applications. This study aims to identify how the elements of gamification affect user
experienceand increase their engagementwith registered subjects. Through a dynamic question
selection approach based on the gamification tactics, the real exams of a number of students showed the
improvement of their knowledge acquisition by 55% over the traditional examination approaches.

DOI

10.21608/ijicis.2018.7932

Keywords

E-learning, games-based learning, Gamification, gamified e-learning course, Higher Education

Authors

First Name

M

Last Name

Elabnody

MiddleName

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Affiliation

College of Computing & Information Technology (CCIT) Arab Academy for Science, Technology, and Maritime Transport (AASTMT)

Email

elabnody@msn.com

City

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Orcid

-

Volume

17

Article Issue

4

Related Issue

1477

Issue Date

2017-10-01

Receive Date

2018-06-07

Publish Date

2017-10-01

Page Start

59

Page End

71

Print ISSN

1687-109X

Online ISSN

2535-1710

Link

https://ijicis.journals.ekb.eg/article_7932.html

Detail API

https://ijicis.journals.ekb.eg/service?article_code=7932

Order

5

Type

Original Article

Type Code

494

Publication Type

Journal

Publication Title

International Journal of Intelligent Computing and Information Sciences

Publication Link

https://ijicis.journals.ekb.eg/

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Details

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Article

Created At

22 Jan 2023