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288031

Using gamification to enhance sixth grade pupils' motivation

Article

Last updated: 28 Dec 2024

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Abstract

Gamification is a comparatively new concept in education, especially in teaching EFL. Hence, this study aimed to explore the effect of using gamification to enhance sixth grade pupils' motivation. The researcher adopted the quasi- experimental approach. The sample of the study consisted of (50) pupils who distributed into two groups: A control group and experimental one, each of them has 25 pupils at Balat primary school. An electronic program –based on gamification was used in teaching the experimental group while the traditional method was used with the control one. In addition, a motivation scale (pre & post) was used to determine the pupils' motivation for English language. Moreover, the results of the study revealed that there were significant differences in post application of the motivation scale between both groups in favor of the experimental group. In this study, gamification was considered effective in enhancing EFL learners' motivation. Thus, gamification efficiency may be due to its challenging and motivating nature in adding inspiring gaming elements to traditional learning. This study recommends the use of gamification as a useful and strategy for enhancing pupils' motivation for English language

DOI

10.21608/sjsw.2023.288031

Keywords

: Gamification, motivation

Authors

First Name

Mohammed Safwat

Last Name

Hassan

MiddleName

-

Affiliation

قسم المناهج وطرق التدريس - كلية التربية - جامعة الوادي الجديد

Email

-

City

الخارجة

Orcid

-

First Name

Hanaa ElSayed

Last Name

Emam

MiddleName

-

Affiliation

قسم المناهج وطرق التدريس - كلية التربية - جامعة الوادي الجديد

Email

-

City

الخارجة

Orcid

-

First Name

Fatma Rayian AbdElmaged

Last Name

sayed

MiddleName

-

Affiliation

قسم المناهج وطرق التدريس - كلية التربية - جامعة الوادي الجديد

Email

-

City

الخارجة

Orcid

-

Volume

15

Article Issue

44

Related Issue

39811

Issue Date

2023-01-01

Receive Date

2023-03-01

Publish Date

2023-01-01

Page Start

226

Page End

239

Print ISSN

2735-5209

Online ISSN

2805-2455

Link

https://sjsw.journals.ekb.eg/article_288031.html

Detail API

https://sjsw.journals.ekb.eg/service?article_code=288031

Order

288,031

Type

المقالة الأصلية

Type Code

2,023

Publication Type

Journal

Publication Title

المجلة العلمية لکلية التربية جامعة الوادي الجديد

Publication Link

https://sjsw.journals.ekb.eg/

MainTitle

Using gamification to enhance sixth grade pupils' motivation

Details

Type

Article

Created At

28 Dec 2024